Claims

Qualified triples from the transcripts. Origin, speaker, and evidence stay attached. These are not independently verified facts.

WildStar Online ASSOCIATED_WITH Manfred

Manfred emailed WildStar Online about an exploit and its ramifications after the Defcon talk.

Explicit Confidence 99% · Manfred EP 7 Details

“The other one for WildStar Online, I sent him an e-mail describing the issue at hand and its ramifications.”

Manfred · offsets 20502–20609

Manfred ASSOCIATED_WITH Shadowbane

Manfred describes extensively reverse-engineering and exploiting Shadowbane, including manipulating packets and game mechanics.

Explicit Confidence 99% · Manfred EP 7 Details

“Shadowbane was so hopelessly insecure”

Manfred · offsets 12753–12790

“we were just using the game protocol and the game logic against itself”

Manfred · offsets 18310–18380

Manfred ASSOCIATED_WITH Defcon

Manfred first presented this research in a talk at Defcon.

Explicit Confidence 98% · Jack Rhysider EP 7 Details

“He first spoke about this at Defcon”

Jack Rhysider · offsets 2257–2292

Manfred ASSOCIATED_WITH Anarchy Online

Manfred says he reported exploits in Anarchy Online and that his accounts were subsequently banned.

Explicit Confidence 98% · Manfred EP 7 Details

“For one example would be Anarchy Online.”

Manfred · offsets 18734–18774

“The next day we wake up and our accounts are banned.”

Manfred · offsets 19141–19193

Elder Scrolls Online ASSOCIATED_WITH Manfred

Manfred disclosed an unfixed bug in Elder Scrolls Online after his Defcon talk.

Explicit Confidence 98% · Manfred EP 7 Details

“I showed them the exploit shortly after Defcon.”

Manfred · offsets 20362–20409

“It still hasn’t been fixed.”

Manfred · offsets 20799–20826

Manfred ASSOCIATED_WITH World of Warcraft

Manfred exploited World of Warcraft’s talent system and used the exploit for roughly eight to nine months.

Explicit Confidence 99% · Manfred EP 7 Details

“We used this talent exploit to complete dungeons with very few people for probably eight to nine months.”

Manfred · offsets 10127–10231

World of Warcraft ASSOCIATED_WITH Debug packets

World of Warcraft had development/debug packets enabled in its production MMORPG, according to Manfred’s account.

Explicit Confidence 98% · Manfred EP 7 Details

“They shouldn’t have included development packets in their production MMORPG on the scale of World of Warcraft.”

Manfred · offsets 11933–12043

Guild Wars 2 DEVELOPED_BY ArenaNet

Jack identifies ArenaNet as the maker of Guild Wars 2.

Explicit Confidence 99% · Manfred EP 7 Details

“ArenaNet, the makers of Guild Wars 2.”

Manfred · offsets 3123–3160

Manfred EXPLOITS Integer overflow

Jack says the exploit Manfred finds in almost every game is an integer overflow.

Explicit Confidence 98% · Jack Rhysider EP 7 Details

“The exploit he finds in almost every game is an integer overflow.”

Jack Rhysider · offsets 5225–5290

Manfred USES Debug packets

Manfred analyzed debug packets that were enabled on production servers.

Explicit Confidence 99% · Jack Rhysider EP 7 Details

“He found there were debug packets that were enabled in production servers.”

Jack Rhysider · offsets 10541–10615

“After spending time analyzing the debug packets”

Jack Rhysider · offsets 10617–10664

Manfred USES Game protocol

Manfred says he and his group used the game protocol and game logic against themselves by finding unattended protocol features.

Explicit Confidence 99% · Manfred EP 7 Details

“we were just using the game protocol and the game logic against itself”

Manfred · offsets 18310–18380

Manfred USES Reverse engineering

Manfred says he reverse-engineers games and their client-server protocols.

Explicit Confidence 99% · Manfred EP 7 Details

“For fun I reverse-engineer games and I reverse-engineer how the protocol talks to the server”

Manfred · offsets 4720–4812

Jack Rhysider USES Game bot

Jack says he used a bot to automate his EverQuest character and gain experience while he slept.

Explicit Confidence 99% · Jack Rhysider EP 7 Details

“So I started using a bot.”

Jack Rhysider · offsets 822–847

“The bot would take control of my character and automate it for me.”

Jack Rhysider · offsets 848–914

Manfred USES IRC

Manfred used IRC to communicate with Anarchy Online developers about exploits.

Explicit Confidence 99% · Manfred EP 7 Details

“We go in; we talk in the IRC”

Manfred · offsets 18925–18953

“here’s the exploits, here’s how to reproduce them”

Manfred · offsets 19033–19082

Manfred USES Packet injection

Manfred captures packets, changes their values, and sends them to the server.

Explicit Confidence 99% · Jack Rhysider EP 7 Details

“He’ll injects his own data into packets and see how the game responds.”

Jack Rhysider · offsets 5064–5134

“he captures it, changes some values, and sends it off”

Jack Rhysider · offsets 5933–5986

Manfred USES Man-in-the-middle

Jack characterizes Manfred’s packet-level manipulation as being similar to a man-in-the-middle technique.

Derived Confidence 92% · Jack Rhysider EP 7 Details

“He’s doing this at the packet level, sort of like a man-in-the-middle.”

Jack Rhysider · offsets 5806–5876

instance-crash duplication exploit AFFECTS Asheron’s Call 2

The instance-crash duplication exploit affected item persistence in Asheron’s Call 2.

Explicit Confidence 98% · Jack Rhysider EP 8 Details

“he used an exploit that would allow him to crash an instance”

Jack Rhysider · offsets 15163–15223

vendor item-ID manipulation AFFECTS Lineage II

The vendor item-ID manipulation exploit affected buying and selling items in Lineage II.

Explicit Confidence 98% · Jack Rhysider EP 8 Details

“when buying items from a vendor he could change the item ID the vendor was selling”

Jack Rhysider · offsets 15738–15820

Integer overflow AFFECTS Anarchy Online

An integer-overflow bug affected character attributes in Anarchy Online.

Explicit Confidence 98% · Jack Rhysider EP 8 Details

“He found an integer overflow bug that allowed him to subtract his strength beyond zero”

Jack Rhysider · offsets 15504–15590

character duplication exploit AFFECTS Dark Age of Camelot

The character-duplication exploit affected character login and inventory state in Dark Age of Camelot.

Explicit Confidence 98% · Manfred EP 8 Details

“you could log in two characters at once that were the same database instance”

Manfred · offsets 13199–13275

house deletion exploit AFFECTS Ultima Online

The house-deletion exploit affected houses and house ownership in Ultima Online.

Derived Confidence 97% · Manfred EP 8 Details

“my neighbor’s house just disappeared”

Manfred · offsets 3844–3880

auction-bid arithmetic overflow AFFECTS WildStar Online

The auction-bid arithmetic overflow affected platinum balances in WildStar Online.

Explicit Confidence 98% · Manfred EP 8 Details

“it would roll your money amount back into the positive and you’d end up with nine quintillion in game platinum”

Manfred · offsets 17506–17616

Manfred ASSOCIATED_WITH SQL injection

Manfred compared the prevalence of integer-overflow bugs in games to SQL injection in websites; he did not claim to use SQL injection.

Explicit Confidence 95% · Manfred EP 8 Details

“It’s akin to having SQL injection in a website.”

Manfred · offsets 23334–23381

Lineage server hacking campaign ATTRIBUTED_TO North Korea

The New York Times report attributed the Lineage server hackers to North Korea sponsorship, reportedly to raise money for North Korea.

Attributed Confidence 97% · Jack Rhysider EP 8 Details

“the New York Times reported hackers that were sponsored by North Korea and Kim Jong-Il”

Jack Rhysider · offsets 21828–21914

character duplication exploit EXPLOITS database reload duplication bug

The character-duplication exploit relied on a fresh database reload restoring duplicated items and gold.

Derived Confidence 98% · Manfred EP 8 Details

“I’d get a fresh [00:15:00] reload of the database and I’d have all my items and my gold again”

Manfred · offsets 12817–12910